Tuesday, April 12, 2011

WeGoIgo 1.12

Another quick-- but very important-- update for WeGoIgo. The last update changed some things about loading files to be more compatible with poorly formatted files, but I neglected to notice that the change would not be compatible with the loading method used for Joseki (it's different because Kogo is so huge). As a result, an initial load of a Joseki file would get stuck at 0%-- anyone who had installed it and used Joseki before the update should be fine, but another change in the loading made WeGoIgo apparently refuse to read files it created (such as the autosave). These embarassing bugs have all been fixed with this update, so PLEASE grab it if you haven't!

For those of you affected by the Joseki issue, you can to to Preferences > Advanced Preferences > Clear Cache to get rid of the failed Joseki reads. This applies to you if, when you load a Joseki, the board is empty and the comments field at the bottom says "End of recorded path."

Sorry for the inconvenience! Full changelog after the break, as usual.

Saturday, April 9, 2011

WeGoIgo 1.11

Just a quick post to announce that I've (finally) posted version 1.11 of my Go app. I decided to take a break from my class projects and address some issues with loading SGF files that I've been emailed about. Otherwise, the full version is withing spitting distance of 100 downloads, and the lite version is not that much further from 3000. I'm pretty excited! I'll be more excited, though, when I'm done with all the projects I have to do and can back to working more on those I want to do, like this.

Full change log after the break