Thursday, December 30, 2010

Updates and Ads

Today, I released a free, ad-based version of my WeGoIgo app, known on the market as "WeGoIgo Lite." I know I love free apps myself, and don't mind wading through ads, so I thought I would bring that option to users of my own app. The users of the paid version of my app will always have precedence over those of the free version (They are paying money, after all!), but I don't plan on crippling the free version by removing features-- hopefully this is good news to everyone. I do reserve the right to include games/go problem sets ONLY in the paid version, as a thank you-- but I haven't gotten to that point-- I'll let you know when I do. To clarify, the paid version is still on the market, and still is ad-free. The "Lite" version is must to give people another option.

In other news, I've released several updates since the original upload, with a few changes, several fixes, and a couple of new fixes. 

Full change log until now after the break.

Sunday, December 19, 2010

WeGoIgo

I just released my first Android app onto the Market today, called WeGoIgo. I wrote a pretty detailed description about it on the Market, so I won't waste too much space here, but I wanted to put this here as a placeholder. Any future posts about the app will go under the tag WeGoIgo. Anyone who came here from the link on the Market may feel free to comment on this (or future) posts with feedback.

Screenshots after the break