Thursday, December 30, 2010

Updates and Ads

Today, I released a free, ad-based version of my WeGoIgo app, known on the market as "WeGoIgo Lite." I know I love free apps myself, and don't mind wading through ads, so I thought I would bring that option to users of my own app. The users of the paid version of my app will always have precedence over those of the free version (They are paying money, after all!), but I don't plan on crippling the free version by removing features-- hopefully this is good news to everyone. I do reserve the right to include games/go problem sets ONLY in the paid version, as a thank you-- but I haven't gotten to that point-- I'll let you know when I do. To clarify, the paid version is still on the market, and still is ad-free. The "Lite" version is must to give people another option.

In other news, I've released several updates since the original upload, with a few changes, several fixes, and a couple of new fixes. 

Full change log until now after the break.

Sunday, December 19, 2010


I just released my first Android app onto the Market today, called WeGoIgo. I wrote a pretty detailed description about it on the Market, so I won't waste too much space here, but I wanted to put this here as a placeholder. Any future posts about the app will go under the tag WeGoIgo. Anyone who came here from the link on the Market may feel free to comment on this (or future) posts with feedback.

Screenshots after the break 

Monday, January 18, 2010

Jump breaks? What?

Long time no see! Happy way-belated New Year's and whatnot.

So I just discovered that blogger finally supports jump breaks. This is the stuff that some news sites/blogs have where they say "More after the break" and there's a link with "Read more" or something. I've always wanted that for this blog, because coding stuff tends to take more page real estate than I want it to, and now I can. So, maybe I'll post more. Who knows.

I've been up to various things since the last I posted. Some more latte, lots of coding.... In particular, I've been working on my own custom forum software. Its purpose is not to be more sophisticated or even as sophisticated as, say, phpBB, but to be lightweight, quick, and with nice features. It's tailored to forum-based role playing, which I do with my friends. To this end, it loads new replies to topics in real time (more or less) and supports drafts of posts, so you never have to worry about losing your post again!

I also finally went through and abstracted the network stuff from my series tracker, so I'm one step away from freeing the thing from my old, crappy TCP library which it had been entrenched in. (Also, it should be a bit more efficient and quick, though not noticably so.)

I'm sure there's more, but that's enough for now

PS: The more on the jump breaks here: