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A demo of the spiffy effects on the Quick Slice creation widget. |
Thursday, May 19, 2011
Silence O'Clock 2.0
WeGoIgo 1.15
Just uploaded yet another update. Someone requested the ability to pass in Joseki on the reviews, so I thought I'd go ahead and put it in. You can pass through the options menu, a new button that's only enabled if there's a "pass" in the dictionary for the current move, or if there's a "tenuki spot," which is just some label in the bottom corner without a variation associated.
In other news, I've changed handicaps to follow this page: http://senseis.xmp.net/?path=Handicap&page=HandicapPlacement. I think this is more common. If you don't like those, however, I've also added custom handicap placement.
Finally, I've added a bit more SGF/Tsumego compatibility, and updated the visual area calculation to include labels. Also, if it surrounded the board completely, it now shrinks it back down to what you'd expect.
In other news, I've changed handicaps to follow this page: http://senseis.xmp.net/?path=Handicap&page=HandicapPlacement. I think this is more common. If you don't like those, however, I've also added custom handicap placement.
Finally, I've added a bit more SGF/Tsumego compatibility, and updated the visual area calculation to include labels. Also, if it surrounded the board completely, it now shrinks it back down to what you'd expect.
Monday, May 9, 2011
WeGoIgo 1.14
Nothing groundbreaking in today's update for WeGoIgo, but a few fixes and changes that should make those users with small screens smile. You can now choose to view games in "fullscreen" mode, which hides the status bar and, if my emulator is to be believed, grants users with 3-inch QVGA screens just enough elbow room to use the navigation buttons when an ad is on screen. If you've got a nice beefy screen, or have paid for the ad-free version, this will just give you more room to read comments... but that's pretty cool, too, right? I also fixed a bug where, even if the ad slid off screen (which is automatic if any comments are there), you could still click on it somehow. My apologies to anyone affected by this issue for not discovering it sooner!
In other news, I've continued to fiddle with my SGF reading and handling to make them even more forgiving. This is a formal plea to SGF developers or people just writing out their Tsumego problems by hand: Follow the SGF standard specifications! It's easier for all of us. Regardless, this should make WeGoIgo official compatible with at least the kyuu-level tsumego on the venerable goproblems.com. Thanks to Timo for your help finding incompatible sets!
In other news, I've continued to fiddle with my SGF reading and handling to make them even more forgiving. This is a formal plea to SGF developers or people just writing out their Tsumego problems by hand: Follow the SGF standard specifications! It's easier for all of us. Regardless, this should make WeGoIgo official compatible with at least the kyuu-level tsumego on the venerable goproblems.com. Thanks to Timo for your help finding incompatible sets!
Tuesday, April 12, 2011
WeGoIgo 1.12
Another quick-- but very important-- update for WeGoIgo. The last update changed some things about loading files to be more compatible with poorly formatted files, but I neglected to notice that the change would not be compatible with the loading method used for Joseki (it's different because Kogo is so huge). As a result, an initial load of a Joseki file would get stuck at 0%-- anyone who had installed it and used Joseki before the update should be fine, but another change in the loading made WeGoIgo apparently refuse to read files it created (such as the autosave). These embarassing bugs have all been fixed with this update, so PLEASE grab it if you haven't!
For those of you affected by the Joseki issue, you can to to Preferences > Advanced Preferences > Clear Cache to get rid of the failed Joseki reads. This applies to you if, when you load a Joseki, the board is empty and the comments field at the bottom says "End of recorded path."
Sorry for the inconvenience! Full changelog after the break, as usual.
For those of you affected by the Joseki issue, you can to to Preferences > Advanced Preferences > Clear Cache to get rid of the failed Joseki reads. This applies to you if, when you load a Joseki, the board is empty and the comments field at the bottom says "End of recorded path."
Sorry for the inconvenience! Full changelog after the break, as usual.
Saturday, April 9, 2011
WeGoIgo 1.11
Just a quick post to announce that I've (finally) posted version 1.11 of my Go app. I decided to take a break from my class projects and address some issues with loading SGF files that I've been emailed about. Otherwise, the full version is withing spitting distance of 100 downloads, and the lite version is not that much further from 3000. I'm pretty excited! I'll be more excited, though, when I'm done with all the projects I have to do and can back to working more on those I want to do, like this.
Full change log after the break
Full change log after the break
Friday, March 25, 2011
Silence O'Clock 1.3
Just a quick update to point out that I released v1.3 of my Silence O'Clock app today. This version brings a slew of bug fixes that have been waiting a long time to see the light of day. I would love to have pushed them out sooner, but have been swamped with work for my various classes and have just had zero time to myself. Hopefully I'll get some more time soon, because I have a lot of exciting ideas for WeGoIgo, not to mention my games.
Sunday, February 13, 2011
WeGoIgo 1.10
Didn't I say I wasn't going to be working as much on this for a while? Ah, well.
Version 1.10 brings some pretty nice improvements, like faster draw speeds for games with lots of stones (noticeable when using the magnifying glass), a more comprehensible stone toggling functionality when trying to use the "score" button on games (note that this is still NOT that accurate, and should be used more for visualization), and a comments popup window, that might be helpful if your device has a small screen.
In other news, apparently my developer's info thing hadn't updated when I posted yesterday, as WeGoIgo Lite now shows over 1700 downloads. I'm very excited by this! I also received the following review, which made my day:
As usual, the full changelog is after the break.
Version 1.10 brings some pretty nice improvements, like faster draw speeds for games with lots of stones (noticeable when using the magnifying glass), a more comprehensible stone toggling functionality when trying to use the "score" button on games (note that this is still NOT that accurate, and should be used more for visualization), and a comments popup window, that might be helpful if your device has a small screen.
In other news, apparently my developer's info thing hadn't updated when I posted yesterday, as WeGoIgo Lite now shows over 1700 downloads. I'm very excited by this! I also received the following review, which made my day:
This has the potential to be the best Go study tool on any mobile device. Keep up the great work.Thanks, Mark, for your support!
As usual, the full changelog is after the break.
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