Another quick-- but very important-- update for WeGoIgo. The last update changed some things about loading files to be more compatible with poorly formatted files, but I neglected to notice that the change would not be compatible with the loading method used for Joseki (it's different because Kogo is so huge). As a result, an initial load of a Joseki file would get stuck at 0%-- anyone who had installed it and used Joseki before the update should be fine, but another change in the loading made WeGoIgo apparently refuse to read files it created (such as the autosave). These embarassing bugs have all been fixed with this update, so PLEASE grab it if you haven't!
For those of you affected by the Joseki issue, you can to to Preferences > Advanced Preferences > Clear Cache to get rid of the failed Joseki reads. This applies to you if, when you load a Joseki, the board is empty and the comments field at the bottom says "End of recorded path."
Sorry for the inconvenience! Full changelog after the break, as usual.
Tuesday, April 12, 2011
Saturday, April 9, 2011
WeGoIgo 1.11
Just a quick post to announce that I've (finally) posted version 1.11 of my Go app. I decided to take a break from my class projects and address some issues with loading SGF files that I've been emailed about. Otherwise, the full version is withing spitting distance of 100 downloads, and the lite version is not that much further from 3000. I'm pretty excited! I'll be more excited, though, when I'm done with all the projects I have to do and can back to working more on those I want to do, like this.
Full change log after the break
Full change log after the break
Friday, March 25, 2011
Silence O'Clock 1.3
Just a quick update to point out that I released v1.3 of my Silence O'Clock app today. This version brings a slew of bug fixes that have been waiting a long time to see the light of day. I would love to have pushed them out sooner, but have been swamped with work for my various classes and have just had zero time to myself. Hopefully I'll get some more time soon, because I have a lot of exciting ideas for WeGoIgo, not to mention my games.
Sunday, February 13, 2011
WeGoIgo 1.10
Didn't I say I wasn't going to be working as much on this for a while? Ah, well.
Version 1.10 brings some pretty nice improvements, like faster draw speeds for games with lots of stones (noticeable when using the magnifying glass), a more comprehensible stone toggling functionality when trying to use the "score" button on games (note that this is still NOT that accurate, and should be used more for visualization), and a comments popup window, that might be helpful if your device has a small screen.
In other news, apparently my developer's info thing hadn't updated when I posted yesterday, as WeGoIgo Lite now shows over 1700 downloads. I'm very excited by this! I also received the following review, which made my day:
As usual, the full changelog is after the break.
Version 1.10 brings some pretty nice improvements, like faster draw speeds for games with lots of stones (noticeable when using the magnifying glass), a more comprehensible stone toggling functionality when trying to use the "score" button on games (note that this is still NOT that accurate, and should be used more for visualization), and a comments popup window, that might be helpful if your device has a small screen.
In other news, apparently my developer's info thing hadn't updated when I posted yesterday, as WeGoIgo Lite now shows over 1700 downloads. I'm very excited by this! I also received the following review, which made my day:
This has the potential to be the best Go study tool on any mobile device. Keep up the great work.Thanks, Mark, for your support!
As usual, the full changelog is after the break.
Friday, February 11, 2011
WeGoIgo 1.9
Released version 1.9 of WeGoIgo today. Not many huge changes, but several bug fixes.
Among the "nice new things," the circle magnifying glass will now properly "look at" points in the corners, and there are some coordinates on the side of the board, to help with reviewing games. They're kinda small (especially on phones with small screens), but there's not a whole lot of room, and I'm trying to maximize stone space, so it's easier to place stones where you want to. It's better than nothing, right?
Also, I'm excited to announce that WeGoIgo is now in the 50-100 downloads range. Thank you to everyone for your support! The lite version is almost at 1500 downloads-- wow!
Full change log after the break
Among the "nice new things," the circle magnifying glass will now properly "look at" points in the corners, and there are some coordinates on the side of the board, to help with reviewing games. They're kinda small (especially on phones with small screens), but there's not a whole lot of room, and I'm trying to maximize stone space, so it's easier to place stones where you want to. It's better than nothing, right?
Also, I'm excited to announce that WeGoIgo is now in the 50-100 downloads range. Thank you to everyone for your support! The lite version is almost at 1500 downloads-- wow!
Full change log after the break
Thursday, February 10, 2011
Silence O'Clock
Today I published a simple app to automatically set your phone to silent (or vibrate) mode. The one I had been using didn't have a toggle feature, so if you wanted to temporarily disable some setting (like classes, when going on break), you had to delete it, and then add it back later-- a huge pain! In response to this frustration, I sat down and wrote this app. Not only can you toggle individual Silence Periods, but each Period belongs to a Group, which you can toggle in order to disable or enable every Period that belongs to it at once-- Now, I can just put all of my Silent Periods for class in a group, and just toggle that checkbox on breaks. Perfect!
Silence O'Clock is just $0.99 in the Market. I'll probably release a free version with limited features (probably just a single group, for example) at some point in the future.
Silence O'Clock is just $0.99 in the Market. I'll probably release a free version with limited features (probably just a single group, for example) at some point in the future.
Saturday, January 15, 2011
WeGoIgo 500+
Nothing too substantial to report today, but I was excited enough that I thought I'd share: I was happily surprised today when I loaded up the Android Developer's page, to see that WeGoIgo Lite has seen over 500 total downloads. I would be even happier to see that many purchases of the paid version, but I can't complain ;) This project was always a labor of love, and the fact that I'm getting any money out of it at all is a truly exciting thing, and a first for me-- the vast majority of my pet projects haven't left the safety of my harddrive.
In other news, I've come up with what, I hope, will be a very fun and interesting new game, and one which, to my knowledge, will be pretty unique, too. I don't want to reveal anything yet-- it's little more than a freshly created project in Eclipse and an idea in my head, but I thought I'd throw it out there that I'm developing more than just WeGo.
That being said, my frantic update pace from the first couple weeks is sure to fall-- University is starting up again in a few days, in addition to this new project-- but fear not! I am still very interested in improving WeGo, and my To-Do list for it is by no means empty.
Thanks to everyone who's purchased my app and supported it so far, and a special extra thanks to everyone sending me constructive emails with suggestions and bug reports!
In other news, I've come up with what, I hope, will be a very fun and interesting new game, and one which, to my knowledge, will be pretty unique, too. I don't want to reveal anything yet-- it's little more than a freshly created project in Eclipse and an idea in my head, but I thought I'd throw it out there that I'm developing more than just WeGo.
That being said, my frantic update pace from the first couple weeks is sure to fall-- University is starting up again in a few days, in addition to this new project-- but fear not! I am still very interested in improving WeGo, and my To-Do list for it is by no means empty.
Thanks to everyone who's purchased my app and supported it so far, and a special extra thanks to everyone sending me constructive emails with suggestions and bug reports!
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