I've just posted the biggest update on my SHRPG project over at the SHPRG Development Blog. It's some pretty exciting stuff, as it means the game will soon be in a privately testable state. Check out the post, if you're interested.
In other news, I just got back from a vacation with my family to Deep Creek in Maryland. It was a blast, but I'm glad to have internet again. It's not that I really missed it -- I was having a lot of fun hanging out with my parents and siblings and playing with the nieces and nephews -- but I'm still glad to be able to check my email and stuff again!
Probably the most memorable thing we did was a Kayak trip on (I think) the Savage River Reservoir. It was about four hours, with a break in the middle for a picnic lunch. I'm not usually a fan of picnics, because you have to be eating with the bugs -- and we were, let there be no doubt -- but I still managed to enjoy it, and the food was actually quite good. Right after lunch, before going back out on the water, the guide took out his spotting scope and showed us a bald eagle's nest. One of the eagles was waiting right there next to it -- how cool is that?
Anyway, that's about it. Maybe I'll post more about the trip later, but probably not. Oh well ;)
Sunday, August 9, 2009
Saturday, June 27, 2009
Series Tracker update
I've finally gotten around to uploading a .tar.gz file with the latest version of my SeriesTracker to the google code page. Head on over there if you're interested.
This latest version brings a new templating system that seems to work (I've been using it without problems for a few weeks!) and a slew of bug fixes. The new download includes the default css file, as well as the default template files, all in one convenient package.
I also starting writing up a description of the templating system that I used, for anyone who wants to try their hand at making their own. I recommend just customizing the css file, but I'm sure there are some enterprising people that like to fiddle with stuff, so i thought I'd show people how.
That's about it for now. I started work on monday, so I've generally been too busy/tired to make any real progress on my own projects. We'll see what happens.
This latest version brings a new templating system that seems to work (I've been using it without problems for a few weeks!) and a slew of bug fixes. The new download includes the default css file, as well as the default template files, all in one convenient package.
I also starting writing up a description of the templating system that I used, for anyone who wants to try their hand at making their own. I recommend just customizing the css file, but I'm sure there are some enterprising people that like to fiddle with stuff, so i thought I'd show people how.
That's about it for now. I started work on monday, so I've generally been too busy/tired to make any real progress on my own projects. We'll see what happens.
Sunday, June 7, 2009
SHRPG back from the dead
Just a quick post about my SHRPG project.
SHRPG (SilverHearts RPG) is an online, browser-based game that I'm developing. It plays like an old-school MUD, but will have some interface conveniences using Web2.0 technology. The goal of the game is to be able to create a character of any type (Jedi? Shinigami? Saiyan?). Basically, I was frustrated because it is really impossible to find a game that has exactly what I want. With this game, I hope it will be possible for everyone to create exactly the sort of character they want to play.
It's been about four months since I last posted an update on the blog, but I definitely have NOT given up on it! This post, and the one on that developer blog, are mostly just to prove that :)
Check out the (currently almost completely empty) website here, or head straight to the developer blog here.
SHRPG (SilverHearts RPG) is an online, browser-based game that I'm developing. It plays like an old-school MUD, but will have some interface conveniences using Web2.0 technology. The goal of the game is to be able to create a character of any type (Jedi? Shinigami? Saiyan?). Basically, I was frustrated because it is really impossible to find a game that has exactly what I want. With this game, I hope it will be possible for everyone to create exactly the sort of character they want to play.
It's been about four months since I last posted an update on the blog, but I definitely have NOT given up on it! This post, and the one on that developer blog, are mostly just to prove that :)
Check out the (currently almost completely empty) website here, or head straight to the developer blog here.
Tuesday, May 26, 2009
Mediatomb -- Making it work
After I dual-booted my laptop with Linux Mint, there was just one thing that kept me booting back into Windows on a fairly regular basis. That is, I really enjoy watching Asian dramas. But, rather than watching them on my little laptop screen, I would much prefer to stream them to my PS3 so I can watch on my TV. In Windows, in combination with my SeriesTracker program, I would accomplish this using TVersity. In Linux, however, I just couldn't get anything to work right. I tried FUPPES with no luck whatsoever, and MediaTomb would stream, but wouldn't put the subtitles on for me like TVersity would.
Fortunately, after several tries, I discovered a solution. To save anyone in a similar situation to myself, I thought I would post my full settings, so nobody will have to surf Google for hours and mess around a lot like I did. Check it out after the break
Fortunately, after several tries, I discovered a solution. To save anyone in a similar situation to myself, I thought I would post my full settings, so nobody will have to surf Google for hours and mess around a lot like I did. Check it out after the break
Wednesday, May 13, 2009
Series Tracker shows images!
Well, I just put it up today and I've already made an update. The SeriesTracker server software now sends images properly, so if you want to play with the .css file to change the appearance, you can now have images in the background if you like!
Series Tracker -- Now on Google Code
Now that I'm finally done with finals, I got around to making a Google Code project page for my SeriesTracker. On there you can find more info about the project history, and I'll try to post up a download sometime soon.
Check it out here: http://code.google.com/p/seriestrackerv5/
Check it out here: http://code.google.com/p/seriestrackerv5/
Friday, May 8, 2009
Latte art 23 & 24
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