Friday, February 11, 2011

WeGoIgo 1.9

Released version 1.9 of WeGoIgo today. Not many huge changes, but several bug fixes.

Among the "nice new things," the circle magnifying glass will now properly "look at" points in the corners, and there are some coordinates on the side of the board, to help with reviewing games. They're kinda small (especially on phones with small screens), but there's not a whole lot of room, and I'm trying to maximize stone space, so it's easier to place stones where you want to. It's better than nothing, right?

Also, I'm excited to announce that WeGoIgo is now in the 50-100 downloads range. Thank you to everyone for your support! The lite version is almost at 1500 downloads-- wow!

Full change log after the break

Thursday, February 10, 2011

Silence O'Clock

Today I published a simple app to automatically set your phone to silent (or vibrate) mode. The one I had been using didn't have a toggle feature, so if you wanted to temporarily disable some setting (like classes, when going on break), you had to delete it, and then add it back later-- a huge pain! In response to this frustration, I sat down and wrote this app. Not only can you toggle individual Silence Periods, but each Period belongs to a Group, which you can toggle in order to disable or enable every Period that belongs to it at once-- Now, I can just put all of my Silent Periods for class in a group, and just toggle that checkbox on breaks. Perfect!

Silence O'Clock is just $0.99 in the Market. I'll probably release a free version with limited features (probably just a single group, for example) at some point in the future.

Saturday, January 15, 2011

WeGoIgo 500+

Nothing too substantial to report today, but I was excited enough that I thought I'd share: I was happily surprised today when I loaded up the Android Developer's page, to see that WeGoIgo Lite has seen over 500 total downloads. I would be even happier to see that many purchases of the paid version, but I can't complain ;) This project was always a labor of love, and the fact that I'm getting any money out of it at all is a truly exciting thing, and a first for me-- the vast majority of my pet projects haven't left the safety of my harddrive.

In other news, I've come up with what, I hope, will be a very fun and interesting new game, and one which, to my knowledge, will be pretty unique, too. I don't want to reveal anything yet-- it's little more than a freshly created project in Eclipse and an idea in my head, but I thought I'd throw it out there that I'm developing more than just WeGo.

That being said, my frantic update pace from the first couple weeks is sure to fall-- University is starting up again in a few days, in addition to this new project-- but fear not! I am still very interested in improving WeGo, and my To-Do list for it is by no means empty.

Thanks to everyone who's purchased my app and supported it so far, and a special extra thanks to everyone sending me constructive emails with suggestions and bug reports!

Sunday, January 2, 2011

WeGoIgo 1.7

Today I've released v1.7 of my Go app. While functionally there's just a minor bug fix, there are a couple graphical changes that combine to (I think) represent a drastic improvement. First and easiest is the addition of shadows to the stones. This was a sort of "while I'm at it" thing, but I think it looks really nice, and gives a depth to the board that wasn't there before.

Next, I've changed the zoom box/magnifying glass drastically. It's no longer a (rather ugly) rounded square, but a circle. In addition, it has a nice shadow, and a light shine, giving it some depth as well. I'd received some complaints that the zoom box was more confusing than helpful, because it wasn't much different from the rest of the board, and I hope that these changes will help to ameliorate that situation.

Updated screenshots and full changelog after the break.

Saturday, January 1, 2011

Happy New Year and WeGoIgo 1.6

Happy New Year, everyone! Here's hoping 2011 treats us all well.

In App news, I just pushed out WeGoIgo v1.6 for both lite and paid versions. This release has a slew of fixes and a preference to flip the positioning of the zoom box-- this should be relevant for anyone who thinks the tilt-sensor puts the box on the wrong side, or for those just using static positioning but hold their phone in the other hand.

Thursday, December 30, 2010

Updates and Ads

Today, I released a free, ad-based version of my WeGoIgo app, known on the market as "WeGoIgo Lite." I know I love free apps myself, and don't mind wading through ads, so I thought I would bring that option to users of my own app. The users of the paid version of my app will always have precedence over those of the free version (They are paying money, after all!), but I don't plan on crippling the free version by removing features-- hopefully this is good news to everyone. I do reserve the right to include games/go problem sets ONLY in the paid version, as a thank you-- but I haven't gotten to that point-- I'll let you know when I do. To clarify, the paid version is still on the market, and still is ad-free. The "Lite" version is must to give people another option.

In other news, I've released several updates since the original upload, with a few changes, several fixes, and a couple of new fixes. 

Full change log until now after the break.

Sunday, December 19, 2010

WeGoIgo

I just released my first Android app onto the Market today, called WeGoIgo. I wrote a pretty detailed description about it on the Market, so I won't waste too much space here, but I wanted to put this here as a placeholder. Any future posts about the app will go under the tag WeGoIgo. Anyone who came here from the link on the Market may feel free to comment on this (or future) posts with feedback.

Screenshots after the break